FS2002/2004 Special effects for Spitfire-Seafire
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Effects include new start-up smoke, individual exhaust-stack flames in four phases: orange start-up,
soft blue @ idle, more flame @ cruise,
exhaust smoke. Flame size and brightness controlled by XML gauge using throttle position. Also wingtip vortex
controlled by XML gauge using "G" force.
gun flashes and gun sound .
-The wing vortices are G-force activated - as in real life. They are automaticly triggered by the smoke switch.
-Wing cannon with flash, smoke and falling cartridges can be triggered with the standard Strobe key (O).
It is much nicer however if you use the trigger from your joystick.
-These effects are triggered by lights switch. Please press the if you want to see the special effects.
-NOTE : it is a good idea if you replace the standard (L) key for lights by the L+CTRL, (normaly activating the landing lights only). This avoids you having to have all lights on when pulling the trigger, because light must be on to see some effects.


Installation:
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-Installation in CFS2:
Unzip " Spitfire Pr XIX.zip" into a temporary file and move the "Spitfire Pr XIX" folder into the main CFS2\Aircraft directory. You don't need the FS2000/2002/2004 install file.
-Please read the text in "Warload.zip" explaining how to add the CFS2 weapons.

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-Installation in FS2000/2002/2004 from the FS2002/2002/2004 install file
Unzip " Spitfire Pr XIX" into a temporary file and move the "Spitfire Pr XIX" folder into the main Aircraft directory.
-For FS 2000/2002/2004 you needn't copy the CDP and Dp files.
-With FS2000/2002/2004 you get the Spitfire Pr XIX, with no payloads as these are not available with these sims.
-Effects: see Special effects file.


Tips for flying the Spitfire
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The 1% airfile provided by Jerry Beckwith is a very credible attempt to create true to life handling, so far as a sim can. That means torque - and lots of it.

Real late model Spitfires (post Mk IX) were hugely powerful and known to be difficult to fly, especially on takeoff and landing. Further, the Griffon engine rotates counter clockwise; the opposite direction to the Merlin. So the torque pull on this aircraft is to the right, requiring left rudder to compensate. Why would anyone deliberately design an engine that works backwards? Well, it's British :-).

Takeoff:
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In VC mode, click your seat up 3x to improve the forward view (sort of). Taxi slowly to avoid a groundloop. Start slightly left of centreline.
Set Flaps one notch. Press "i" if you want the effects in flight.
Apply only 50% power - _no_ more. Use left rudder and left brake if needed to maintain a track along the centreline. If you still cant track straight, back off the throttle. At about 100mph, the tail will rise. At 110mph, pull back gently. Once airborne, retract gear & flaps & ease power on for climb out. Adjust mixture as necessary during climb.

Level Flight:
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An economical cruising speed... (LOL:-) Like you care!)...is about 300mph near sea level, just off boost.
Wind the pitch control back 3-4 notches to bring rpm down and set mixture. Elevator trim is speed dependent. So if you change your speed, re-trim.
With that much torque you'll find the need to fly hands on to maintain straight & level flight. Trimmed properly, only minor adjustment is required, but you cant let the stick go & wander off like in the Cessna. There's no autopilot. At Full WEP, hold on!

Landing:
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Enter circuit @1200' AGL check pitch & mixture are full in. (ctrl shift F4, ctrl F4)
@ 125mph, lower gear, then as speed drops, select full flaps.
Maintain 115mph min, 120 max in turns. Forward visibility is an issue, so approach in an arc from downwind to final, all the time watching the runway. (Activecamera's great for this)
Use rudder to check your alignment (a light crosswind is helpful).
On final, maintain exactly 100mph on descent.
This is where you reverse what you usually do.
Use pitch to control speed (too fast pull back/too slow, nose down) and throttle to control descent rate (Dropping short, more power/too high, less power). This takes practice!
You should aim for a point about 20' behind the runway edge and aim to reach that point at 100mph, about 25' agl.
Now (throttles should be closed) pull back to LEVEL FLIGHT about a foot off the runway. Maintain level flight by continuing to pull back (you're now flaring the aircraft) and use rudder to correct any crosswind deviation. CRITICAL: KEEP THE WINGS LEVEL.
The aircraft will settle onto the ground at about 65mph (it stalls at 63), all three points simultaneously. Use brakes gently although she shouldnt groundloop. Avoid big swings on the ground as the track is narrow & the Spitfire is easy to tip over.

Credits:
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Thanks to everyone for their work.
Special thanks to Paul Rebuffat for his permission to use his Original Spit XIVE aircraft for FS2002.
The spinning propeller BMP file is painted by Bruno Duffort.


LEGAL:
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This project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit. You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. This file should not cause any problems with your computer, but I accept no responsibility if you think it does.

Happy Landings!!

A.F.Scrub
July 2005
Email: af_scrubbypc@yahoo.com